Kerbal Space Program 1 1 3 1289 Linux & Mac [x86, amd64] GOG


    Seeders : 0      Leechers : 0

Torrent Hash : 035740382906D2CF3CF4312FF3E93A507FF2A7A8
Torrent Added : 1 Year+ in Games - PC
Torrent Size : 1.59 GB


Kerbal Space Program 1 1 3 1289 Linux & Mac [x86, amd64] GOG
Fast And Direct Download Safely And Anonymously!










Note :

Please Update (Trackers Info) Before Start "Kerbal Space Program 1 1 3 1289 Linux & Mac [x86, amd64] GOG" Torrent Downloading to See Updated Seeders And Leechers for Batter Torrent Download Speed.

Trackers List

Tracker NameLast CheckStatusSeedersLeechers
http://explodie.org:6969/announce1 Year+success00
udp://tracker.internetwarriors.net:1337/announce1 Year+success00
udp://tracker.opentrackr.org:1337/announce1 Year+success00
udp://torrent.gresille.org:80/announce1 Year+failed00
udp://9.rarbg.to:2710/announce1 Year+success00
udp://p4p.arenabg.com:1337/announce1 Year+failed00
udp://p4p.arenabg.ch:1337/announce1 Year+failed00
udp://tracker.blackunicorn.xyz:6969/announce1 Year+failed00
udp://tracker4.piratux.com:6969/announce1 Year+failed00
udp://glotorrents.pw:6969/announce1 Year+failed00
udp://tracker.trackerfix.com:80/announce1 Year+success00
udp://tracker.pomf.se:80/announce1 Year+failed00
http://tracker.ccc.de/announce1 Year+failed00
udp://eddie4.nl:6969/announce1 Year+success00
udp://tracker.glotorrents.com:6969/announce1 Year+failed00
http://bigfoot1942.sektori.org:6969/announce1 Year+failed00
udp://tracker.coppersurfer.tk:6969/announce1 Year+success00
http://tracker.tfile.me/announce1 Year+success00
udp://tracker.leechers-paradise.org:6969/announce1 Year+success00
udp://9.rarbg.me:2710/announce1 Year+success00
udp://tracker.openbittorrent.com:80/announce1 Year+failed00
udp://tracker.publicbt.com:80/announce1 Year+failed00
udp://tracker.ccc.de:80/announce1 Year+failed00
http://tracker.publicbt.com/announce1 Year+failed00



Torrent File Content (2 files)


KSP_linux_mac
     gog_kerbal_space_program_2.9.0.12.sh -
822 MB

     kerbal_space_program_2.9.0.14.pkg -
802.28 MB



Description



 							image

image

Please seed the whole torrent for a while if you can, even if you need only one edition.


Changelog:
Editor:  * Fixed game crashing during deletion of parts under certain conditions.  * Fixed
Gizmos buttons not properly highlighting after loading a craft.  * Fixed Fuel tank Part Action Window sliders to
dynamically update symmetry partners when adjusted in editor.  * Fixed frozen parts showing up in front of the main
vessel.  * Fixed fairings being see-through when a part inside or behind is highlighted.  * Fixed certain fairing
configurations causing inputlocks.  * Fixed interstage fairing panels not being properly deleted when an interstage is
removed from the ship.  * Fixed Abnormal lighting and contrast.  * Fixed Re-rooting and attaching frozen parts causing
improper part selection.  * Fixed an exception in FXModuleAnimateThrottle when in the editor.  * Fixed inputlock
preventing pressing [Delete] key from deleting a part.  * Subassemblies can now be used as the start of a craft
(fixes editor being non-responsive).  * CoM indicator now accounts for mass of physicsless parts added to parent.  *
"Ground Crew" option now toggles off all animated components of VAB/SPH. Fixes increased CPU Load and Temp.  *
"Place" gizmo now provides onscreen message in editor to be consistent with other gizmos.    Orbit:  * Fixed
Circular Orbit Ap/Pe jump on exiting timewarp.  * Fixed on-rails SoI transition message to properly report both SoIs.  *
Greatly reduce Apoapsis/Periapsis changing with no input, with thanks to ferram4 and eggrobin. option is toggleable in
Settings->Gameplay and tunable in Physics.cfg.  * Lower the thresholds for floating origin shift and krakensbane when
above the inverse rotation threshold, and use doubles when recomputing velocity during change (and do so immediately
rather than via PhysxX).  * GetEccentricAnomaly now correctly returns negative eccentric (hyperbolic) anomaly values
when the true anomaly is before the hyperbola's periapsis, and should be more numerically stable.  * GetEccentricAnomaly
no longer spams E is NaN.  * Conic patch creation is a little more efficient.  * Ignore G spike on the frame where SoIs
switch.  * Orbit reported position will no longer be a frame ahead of velocity.    Misc. Fixes:  * [KSPedia]
Fixed Bug with KSPedia asset bundle Dependancies.  * Fixed symmetric part stage icons not expanding in stage manager.  *
Fixed Quicksave filename accessibility.  * Fixed Multiple core heat producers not being properly cooled by radiator
panels.  * Fixed NRE when trying to overwrite or cancel out of save folder overwrite dialog.  * Fixed E is NaN! tA: (pi)
spam with some generated contracts.  * Fixed Flags no longer displaying properly in the Tracking Station Info Box..  *
Fixed Flag transparency issues in editor.  * Fixed Science lab spamming the log with "Updating" warnings
whenever right-click menu is open.  * Fixed funds penalties not being applied when Hiring Kerbals.  * Fixed being unable
to rename vessels via Knowledge Base.  * Fixed NRE in ModuleGrappleNode.Release when parent is null.  * Fixed
UI_ChooseOption - onFieldChanged being called even when the field value hasn't changed.  * Fixed Body lift missing when
loading the Physics.cfg file.  * Fixed Parts Tooltip window location being misplaced when changing UI scale.  * Fixed
issue with the sea level pressure display in the Knowledge Base.  * Fixed an exception in PartModule OnLoad and OnStart
causing vessel load failure.  * Fixed a NaN in FlightIntegrator atmospheric thermo.  * Fixed issue in Moment of Inertia
calculations.  * Fixed Rocket Exhaust FX not being moved by FloatingOrigin/Krakensbane when emitters are disabled.  *
Fixed missing parachute deployment sound.  * Fixed VesselModules not being properly destroyed when a vessel object is
destroyed.  * Fixed unit tests from main menu causing every test to be run 4 times.  * Fixed having an abstract UnitTest
type causing TestManager to throw an exception.  * Fixed regression that was causing global gravity to be non-zero,
which should help with phantom drifting, especially with wheels.  * Fixed a logical issue causing crew rotation
objectives to be much rarer than intended on station and outpost contracts.  * Fixed staging requiring two activation's
when resuming in flight mode.  * Fixed navigation waypoint getting stuck if a survey is killed in the middle of the
flight scene.  * Fixed Waypoint Markers not showing on Navball in IVA view.  * Fixed potential error from generating if
attempting to IVA an EVA kerbal that has just been loaded outside of a vessel.  * Fixed RCS TorqueProvider
implementation to take thrust limiting and alternate precision mode into account.  * Fixed an issue where the NBS dialog
was not resetting its coordinates properly.  * Fixed reported typos and grammatical issues in various areas of the game.
 * Fixed ITargetable FlightCoMTracker.GetVessel always returning null.  * Fixed Asteroids all spawning with a mass of
150t, regardless of class.  * Fixed race condition with map filters causing asteroids to be invisible in new games until
they were modified.  * Fixed asteroids sometimes appearing to be pitch black while being seemingly immune to light when
rotated at certain angles.  * Adjusted science data collection range of Mk1 cabin to match other science options.  *
Kerbals can no longer "Take surface sample" while in command seat.  * Fairing base purchase and entry costs
adjusted to vary by size.  * Part Action Window for symmetric parts no longer needs modkey to open when a sibling window
is open.    Misc. Tweaks:  * [Modding] Additional access to fields in Mission Control.  * [EVA,
Gameplay] R&D upgrade text adjusted.  * Added onVesselCrewWasModified, which consolidates many events in which
crew changes on a specific vessel. Use this to fix a few issues with crew rotation objectives.  * Added
ITargetable.GetActiveTargetable, which allows us to specify if a target should be allowed on something that is part of
the active vessel.  * Added AeroFXIgnore layer so some parts (Gigantor e.g.) can have parts of their model ignored by
AeroFX. Fixes an issue with odd Aero FX streamers.  * Added "EVA" layer, added it to various cameras, physics
casts, lights, and collision matrices to behave exactly like normal parts, except suspension raycasts ignore it
entirely. Prevents violent interactions when kerbals touch wheels.  * Added alwaysRecomputeLift to ModuleControlSurface
so it can be set to not ignore slight actuation.  * Added wheel weight stress and slip stress multipliers to game
settings, allowing players that do not want these stresses to disable them globally.  * Added onCommandSeatInteraction
GameEvent, and deployableSeated to science experiments. Use these to disable scooping up surface samples when seated.  *
Added Felipe to crew name generation.  * Satellite contract orbit generation made much more modular and maintainable,
allowing us to validate generated orbits now. If an orbit parameter becomes corrupt through save manipulation or other
means, that parameter can be regenerated without affecting the rest of the orbit.  * Clarify R&D facility upgrade
text to make it clear that Kerbin is still fair game for surface samples without the astronaut complex upgrades.  * Crew
Transfer more moddable.  * Game is now paused going to MissionControl, AstronautComplex, Admin, R&D and unpaused
when closing them.  * Renamed Telus ladder to Kelus Ladder to avoid naming conflicts.  * Improvements to flag rendering
in KB.   * Improvements in Tutorial input locks and Error checking  * Adjustments to the Repair/Downgrade costs of the
Facilities  * Changed "Cancel warp" to use forward slash instead of Esc.  * When repaired, wheels become
temporarily immune to weight and slip stresses, slowly rising back to normal over a period of between 30 to 90 seconds. 
* Reduction in the creation of Garbage Objects in Flight scene.  * Reduction in the creation of Garbage Objects in Space
Center.  * Optimize Part.GetConnectedResources and Vessel.GetActiveResources for speed and to not create garbage.  *
Dramatically improve resolution of asteroid textures, while simultaneously improving their shader performance by 400%.
New shader can have very subtle desaturated brown/red hues sometimes.


Related torrents

Torrent NameAddedSizeSeedLeechHealth
1 Year+ - in Applications871.03 MB00
1 Year+ - in Other816.26 MB20
1 Year+ - in Other842.84 MB00
1 Year+ - in Other841.23 MB00
1 Year+ - in Other762.29 MB00

Note :

Feel free to post any comments about this torrent, including links to Subtitle, samples, screenshots, or any other relevant information. Watch Kerbal Space Program 1 1 3 1289 Linux & Mac [x86, amd64] GOG Full Movie Online Free, Like 123Movies, FMovies, Putlocker, Netflix or Direct Download Torrent Kerbal Space Program 1 1 3 1289 Linux & Mac [x86, amd64] GOG via Magnet Download Link.

Comments (0 Comments)




Please login or create a FREE account to post comments

Latest Searches